Name
佐藤 雅彦 さとう まさひこ SATO Masahiko
Company Name
TOPICS とぴっくす TOPICS
Job Title
Professor at Tokyo University of the Arts, Graduate School of Film and New Media; Visiting Professor at Keio University, Faculty of Environment and Information Studies
Birth
March 28, 1954
Area
Tokyo
Profile
Using his own methods and approaches, Mr. Sato undertakes activities transcending the parameters of any one specific field, his interests encompassing film and video, animation, graphics, education methods, neuroscience and expression-related research. In 1999 he launched the Masahiko Sato Laboratory at Keio University, engaging in the study of concept-oriented expression. The Laboratory participates in the planning of “PythagoraSwitch,” a long-running children’s education program on NHK that has garnered much notice. Mr. Sato’s representative works include the video game software “I.Q. / Intelligent Qube” for PlayStation and three popular children’s programs on NHK: “2355,” “0655” and “Crow Solving the Problem.” His publications to date include “A Conference on ‘So, That’s What the Economy is All About’” (co-authored with Heizo Takenaka), “Monthly Newspaper,” “An Arbitrary Point P,” “Difference” and “Pythagoras Device: DVD Book.” His many awards won to date include the Asahi Advertising Highest Award, Tokyo ADC Grand Prix, ACC Grand Prix, Creator of the Year (1991), Mainichi Design Award, Prime Minister’s Award, New York ADC Gold Prize, Mathematical Society of Japan Publication Prize, D&AD Award, Minister of Education Award for Fine Arts (2011) and Medal with Purple Ribbon (2013).
Source: ddd HP Exhibition Archive "Putting Finger" (2015)
Born in Shizuoka. He graduated from the Faculty of Education at the University of Tokyo. After working for Dentsu, he established TOPICS in 1994. In 1999 he was appointed a professor in the Faculty of Environmental Information at Keio University, and since 2006 he has been a professor in the Graduate School of Film and New Media at Tokyo National University of Fine Arts and Music. His publications include "The Computer Works of Masahiko Sato", "The Monthly Newspaper" and "F is coming thorough." His other wide-ranging activities include the short film "Kino," the Play Station game "I.Q," NHK's educational television program "Pythagora-Switch," and research on the relationship between neuroscience and expression.
Source: "2006 GRAPHIC DESIGN ANNUAL DNP ginza graphic gallery・ddd gallery"